Items & Loot
Rarity
Items come in 5 rarities, in ascending order:
- Common
- Uncommon
- Rare
- Epic
- Legendary
Rarity also gates crafting: a smith needs Smithing 0 / 25 / 50 / 75 to craft Common / Uncommon / Rare / Epic respectively. Legendary is not craftable — the code returns an impossible skill requirement for it.
Item slots
LeftHand, RightHand, Helm, Body, Legs, Boots, Hands, Neck, Shoulders, Ring, Cape, Consumable, Ring2, Arms
Eleven of these are worn equipment; Consumable is the bag slot
kind used by potions, so this is the item-slot list rather than an armour-only list.
Weapon kinds
Sword, Mace, Axe, Bow, Staff. Which skill a hit trains depends on this: Sword, Mace and Axe all raise Swordsmanship; Bow raises Archery; Staff raises Sorcery.
Consumables
HealthPotion, StaminaPotion, Elixir, Waterskin, RecallRune. The Waterskin drains Heatstroke stacks and is tied to the desert biome pressure system — drinking it elsewhere works but has nothing to drain.
Unique effects
13 unique effects are defined in code. They are listed here as declared behaviour, not as balance guidance:
| Effect | Declared behaviour |
|---|---|
| HeartBeat | +1 HP/s out-of-combat regen |
| IronShoulders | +50% stamina regen |
| CrushingDash | Dash through an enemy deals 30% weapon damage |
| SwiftStride | +15% move speed |
| DuskOath | +25% damage at night |
| Lifesteal | 10% of melee damage heals |
| ChainLightning | Hits bounce to the nearest target for 40% damage |
| Pyromaniac | Melee hits ignite a burn |
| GoldMagnet | Auto-pickup gold within 200 units |
| BerserkerRush | Below 33% HP, +30% damage |
| SoulReaper | Kills grant 3% max HP |
| TaxCollector | +100% gold drops, −1 gold/second |
| VampireAura | 2% max HP regen near enemies |
Source & verification
Source status: generated from the current BONKERS repository on November 8, 2026. Every figure on this page was read out of the files below at generation time — nothing is estimated, remembered or predicted.
Verification: Implemented in code, not yet playtested. Drop rates and balance deliberately not documented.
Code/Items/Item.csCode/Combat/SkillBook.cs (crafting rarity gates)
Regenerate with
python tools/make_wiki_articles.py after the code changes, then
python build.py.